It is about the power-ups,in conclusion,the dual one is pretty weak compared to others.Furthermore,each power-up has its situation to take advantage of:Spread could efficiently clear up the area you are shooting,Quad is super effective when surrounded,Piercing can do strafing by moving up and down,Swift is the definition of boss killer,Rocket is needless to say while dual does not has its own feature.Somehow,I always try to avoid using it when I have other power-ups because of its unusefulness. Well,this is my opinion,but I wish you to give Dual a second chance.Other than that,it is truly perfection,always love to hear the sound effect after killing each denizen lol.
This game is amazing, and it's always great to see developers who acknowledge the existence of Dinput (a.k.a. Playstation and other Dinput compatible controllers).
Is there a way to make a version with the .pck file? Many Godot games (Primal Light, Oddventure for example) have a .pck file. This way they can run on many platforms with a runtime; in my case OpenBSD. Could this be added?
1. I also encountered the bug, already reported in the comments, where the power-up meter disappears. The result is that whatever power-up is collected becomes the main weapon. Even after dying, the power-up remains the main weapon.
Thanks to this bug, I was able to keep the Quad power-up until Level 30, at which point I didn't stand a chance :)
thank you for the bug report. this will be fixed in the next update. i'm glad to see that even with the assistance of a gamebreaking bug you did not manage to reach the level cap >:)
This game is fantastic! I'm looking forward to seeing it grow from strength to strength!
I've encountered two bugs that I would like you to be aware of:
1. Pressing the Windows key while in the game, and returning to the game caused it to crash. I would suggest a shortcut key to switch the game from full screen to windowed and back.
2. I happened to die the moment the stage cleared. The game froze, then loaded the next stage, and then crashed.
Beautiful retro pixel art and really fun gameplay with a controller. And I had so much fun just hovering over the menu buttons, producing random "computer" sounds! :D
Could you add mouse aiming? The gun would still snap to the nearest of 8 directions but that control scheme would give some familiarity from games like Enter the Gungeon or Nuclear Throne, I don't have a controller, and on cheap keyboard multiple keypresses aren't sometimes registered (moving diagonally and shooting) so having mouse option would be great
I played this for a few hours, and really enjoyed it! I love the look, and the feel of playing this - it is nice and juicy :)
I have a few bits of feedback, but take them with a grain of salt since it is only my opinion!
I felt like the friend and life systems should be merged... maybe there should be no lives but the game is over when the player runs out of friends?
The other thing that jumped out at me was that I never really felt as though I had a choice to save my friends -- might be cool to have the friends take a long time to die, so I can go and rescue them :)
There were a few other minor things as well -- it would be good if the shooting could be more than 8 directions, since the movement is, when I was playing with the keyboard I wanted to aim/shoot with the mouse, and when I played with a gamepad it seemed like a strange restriction.
Great game, I look forward to seeing more progress!
This is a really fun and more fair take on Robotron, with enough updates and surprises to make it feel fresh. I will definitely check back to see how it develops.
One thing I would like to see though is an option to disable the screen motion. It makes me a little bit dizzy.
Great game! Power ups definitely need a bit of balancing though. The 'shoot from both both sides' power up is quite useless compared to the others. I would definitely like to see some boss fights. Maybe one every 10 levels?
I am a big fan of the aesthetics and the buttery gameplay. Can see myself coming back to this game again and again in the future :)
hi, i've encountered a bug. i picked up the piercing powerup just before finishing the stage i was on, and when i went onto the next stage i was able to keep the powerup permanently. the little timer bar on the side didn't show up and the powerup didn't run out. a few stages later the game crashed as it was trying to load the next stage
← Return to twin stick shooty
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Someones a fan of Robotron, and that is not a problem.
could you try making a Mac OS build of it
hey, it's been a while, but the deluxe version on steam now supports MacOS.
very fun game
great game lots of fun!
I love the buttons/menus and transition animations and just wow its so pretty :D
I have some suggestions to improve:
It is about the power-ups,in conclusion,the dual one is pretty weak compared to others.Furthermore,each power-up has its situation to take advantage of:Spread could efficiently clear up the area you are shooting,Quad is super effective when surrounded,Piercing can do strafing by moving up and down,Swift is the definition of boss killer,Rocket is needless to say while dual does not has its own feature.Somehow,I always try to avoid using it when I have other power-ups because of its unusefulness. Well,this is my opinion,but I wish you to give Dual a second chance.Other than that,it is truly perfection,always love to hear the sound effect after killing each denizen lol.
(a little show off heheheh)![](https://img.itch.zone/aW1nLzYzMTQ5MjgucG5n/original/67Cwvt.png)
i wanted dual shot to be unexciting, but in practice it really is an annoying piece of shit. thank you for your suggestion, i will think about it.
that is an incredible score. da biggest i've seen yet. i'm in awe🤩
Oh,sorry...I did not know it to be destined.It was not the recommendation,but still okay I mean:D
By the way,it is ecstasy to receive a reply from da LEGEND itself!!Did not expect that too!!
Thanks,it really makes my day.
i loved this game so much that a played it all week(plz check out this game its a good game
)Hey, the game is amazing. Can you release this game for android tv boxes with gamepad support?
Just started playing this. It's SO AWESOME!
I'm uh... in the process of making a custom physical CD copy of it (for my personal use but would totally send you one as a thank you gift!).
Just started working on the cover art and manual. :D
oh my gosh, please show me when you are ready to, @hello_maybell, i would love so much to see it :)
Will do. Oh and I just made a donate to you. :D
is it possible to make a 32bit version ?
beacause your game look really cool
This game is amazing, and it's always great to see developers who acknowledge the existence of Dinput (a.k.a. Playstation and other Dinput compatible controllers).
I keep coming back to this game :D Beat my highscore today![](https://img.itch.zone/aW1nLzYwNTA3MjcucG5n/original/ktTLmC.png)
holy shit, all hail satryn's bane! 🙇
The little animation the friends do when you rescue them is so adorable! But you need quick eyes to catch all of it :)
Haha, thanks so much for the gif! 😊
Jogo muito divertido!!!
This game’s awesome, very addictive and polished ! Congrats !
I do have a question though as to where config/save files are located/saved in Linux
thank you :) for linux the save file is located here:
~/.local/share/godot/app_userdata/satryn/config.cfg
Fun satisfying and seriously polished.
This game has lights and colors
and you shoot things
is good yes
a very simple but fun twin stick shooter
i wish it uses the mouse to aim instead of arrow key tho
what timing, my friend! i have just now updated the game to include mouse aiming.
lets goooooooooo
Are there plans to bring satryn to steam? It is really good.
I think I was having fun!
Cool art, fun game.
amazing graphical effects!
Is there a way to make a version with the .pck file? Many Godot games (Primal Light, Oddventure for example) have a .pck file. This way they can run on many platforms with a runtime; in my case OpenBSD. Could this be added?
I love it
Awesome game. If only all escort missions were like this.
Robotron!!!
Reporting another bug:
1. I also encountered the bug, already reported in the comments, where the power-up meter disappears. The result is that whatever power-up is collected becomes the main weapon. Even after dying, the power-up remains the main weapon.
Thanks to this bug, I was able to keep the Quad power-up until Level 30, at which point I didn't stand a chance :)
thank you for the bug report. this will be fixed in the next update. i'm glad to see that even with the assistance of a gamebreaking bug you did not manage to reach the level cap >:)
edit: this bug has been fixed as of 0.8.3
This game is fantastic! I'm looking forward to seeing it grow from strength to strength!
I've encountered two bugs that I would like you to be aware of:
1. Pressing the Windows key while in the game, and returning to the game caused it to crash. I would suggest a shortcut key to switch the game from full screen to windowed and back.
2. I happened to die the moment the stage cleared. The game froze, then loaded the next stage, and then crashed.
hi there, i was unable to reproduce bug #1, but bug #2 is fixed in update 0.8.3.
also: you can press F11 to toggle fullscreen.
This game screams for online leaderboards...
Such a wonderful game!
Beautiful retro pixel art and really fun gameplay with a controller. And I had so much fun just hovering over the menu buttons, producing random "computer" sounds! :D
Keep up the good work!
bleepbloop blorp bleep bloop
Could you add mouse aiming? The gun would still snap to the nearest of 8 directions but that control scheme would give some familiarity from games like Enter the Gungeon or Nuclear Throne, I don't have a controller, and on cheap keyboard multiple keypresses aren't sometimes registered (moving diagonally and shooting) so having mouse option would be great
Great idea I would love that to be implemented to!
fantastic suggestion. it is on my big list 📜
edit: mouse aiming has been added today as part of the 0.8.3 update.
I played this for a few hours, and really enjoyed it! I love the look, and the feel of playing this - it is nice and juicy :)
I have a few bits of feedback, but take them with a grain of salt since it is only my opinion!
I felt like the friend and life systems should be merged... maybe there should be no lives but the game is over when the player runs out of friends?
The other thing that jumped out at me was that I never really felt as though I had a choice to save my friends -- might be cool to have the friends take a long time to die, so I can go and rescue them :)
There were a few other minor things as well -- it would be good if the shooting could be more than 8 directions, since the movement is, when I was playing with the keyboard I wanted to aim/shoot with the mouse, and when I played with a gamepad it seemed like a strange restriction.
Great game, I look forward to seeing more progress!
This is a really fun and more fair take on Robotron, with enough updates and surprises to make it feel fresh. I will definitely check back to see how it develops.
One thing I would like to see though is an option to disable the screen motion. It makes me a little bit dizzy.
oh no! :( i'm sorry to have made you dizzy. i have added your request to the big list :)
edit: the ability to disable camera motion has been added as part of the 0.8.3 update. i hope this helps!
This is amazing! This could definitely pass off as a console game! The controls and graphics are very well made. Good job!
ei eu gostei muito do seu jogo mas você poderia fazer uma versão de 32 bits
I LOVE this game. The kind of game you want pre-installed on a laptop.
Great game! Power ups definitely need a bit of balancing though. The 'shoot from both both sides' power up is quite useless compared to the others. I would definitely like to see some boss fights. Maybe one every 10 levels?
I am a big fan of the aesthetics and the buttery gameplay. Can see myself coming back to this game again and again in the future :)
hi, i've encountered a bug. i picked up the piercing powerup just before finishing the stage i was on, and when i went onto the next stage i was able to keep the powerup permanently. the little timer bar on the side didn't show up and the powerup didn't run out. a few stages later the game crashed as it was trying to load the next stage
hello, thank you very much for the detailed bug report. :) i will do my best to fix it. are you on version 0.8.2?
yes i am
this bug has been fixed. :) thank you again.
How do I join your team? I want to join your team.
The game is sooo much fun! Btw I would really like to see minibosses every 10-15 stages. Keep up with this little gem!
Incredible game! I love how you simulate the CRT arcade glow around the sprites... beautiful touch. I'm curious to see your other work!
personally i call it the "astigmatism shader" 🤓 i'm glad you liked it :)